Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC
Color: Color
Roughness: Roughness

▼ SUBSURFACE
Subsurface Weight: Activates Subsurface Scattering
Subsurface Color: Subsurface Color (radius)
Subsurface Scale: Subsurface Scale in Meters (Needs to be adapted to your scene/object scale)

▼ DIRT
Dirt Particles: Activates dirt particles
Dirt Particles Scale: Scale dirt particles

▼ OTHERS
Scale: Overall Scale
Seed: Gives different results using the same parameters
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

——

Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

Feedback

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment