Usage

Select a target object, then click the “Draw on Surface” button

Parameters

▼ MOSS
Color: Moss color
Hue Variation: variation in hue
Saturation Variation: variation in saturation
Brightness Variation: variation in brightness
Translucent: Translucent control

▼ FLOWERS
Color: Flowers Color
Density: Amount of Flowers
Look Up: Gradually points the flowers up (By default they are aligned to the closest face normal in the target object, if that face is inclined you can use this parameter to force the flower to align looking up, like it would do seeking the sun)
Hue Variation: variation in hue
Saturation Variation: variation in saturation
Brightness Variation: variation in brightness

▼ OTHERS
Noise Scale: The scale of the noise used to affect the limits of the moss
Noise Factor: How strong the noise affects the limits of the moss
Distance: The distance from the curves to grow moss
Falloff: Makes the moss smaller and less dense as it closes to the borders
Backface Tolerance: This parameter controls if the moss can grow on faces that are looking on a different direction than the closest face to the curve. For example in the following case, low tolerance will prevent the moss from growing on the back of the monkey ear, even if the distance is enough to allow it.


Low tolerance (0.5)


High tolerance (1.0)

At 0, 0º of difference will be tolerated, at 1 the maximum 180º will be tolerated

Scale: Overall scale
Seed: Gives different results using the same parameters
Viewport Density: The amount of particles shown in the viewport
Render Density: The amount of particles shown in renders
Target Object: The object where you will be drawing the curves

User’s Gallery

Render by Sanctus


Render by Sanctus
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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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