Parameters

Distance: Mask distance
Drops Scale: Drops texture scale
Drops Shape: Makes drops more irregular
Seed: Gives different results using the same parameters
Mask Strength: Mask Strength

AREA NOISE
Scale: Area noise scale. The noise used for the areas where there’s splatter
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping

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