Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
Color: Color
Ambient Occlusion: Adds shadows in between pieces
Roughness: Roughness
Reflection Variation: Alters the pieces normals to break the reflections and emulate each piece facing slightly different directions
Saturation Variations: Increase variation in the saturation of each piece
Value Variations: Increase variation in value (brightness) of each piece
Scale: Texture scale
seed: Gives different results using the same parameters
Bump: Bump control
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
User’s Gallery
Render by Sanctus
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