Cloud it

Transforms the selected object into stylized clouds.
The object mesh can be edited even after the effect is applied

-Select the object you want to transform, click the “Apply to Mesh” button on Sanctus Library panel.


Mesh Density: The resolution of the mesh
Noise Scale: The size of the noise affecting the shape
Noise Factor: The intensity of the noise affecting the shape
Scale: Scale the object along the 3 axes
Material: The assigned material
Seed: A seed for the shape


The density of the volume shader can’t be managed by Geometry Node attributes so we have to do it manually.
You can go to the shading tab and select the “sl_cloud_it” material, then you will see a group node with the following parameters

Density: Volume density
Absorption Color: The color for the volume absorption


Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment