Transforms the selected object into stylized clouds.
The object mesh can be edited even after the effect is applied
-Select the object you want to transform, click the “Apply Asset to Object” button on Sanctus Library panel.
-Go to the modifiers tab to access the parameters.
Mesh Density: The resolution of the mesh
Noise Scale: The size of the noise affecting the shape
Noise Factor: The intensity of the noise affecting the shape
Scale: Scale the object along the 3 axes
Material: The assigned material
Seed: A seed for the shape
The density of the volume shader can’t be managed by Geometry Node attributes so we have to do it manually.
You can go to the shading tab and select the “sl_cloud_it” material, then you will see a group node with the following parameters
Density: Volume density
Absorption Color: The color for the volume absorption