Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)

Parameters

▼COLOR
Tint Color: Tint for the concrete
Tint Factor: How much the tint affects the color
Brightness: Controls the brightness of the color

▼DETAILS
Prints: Board prints
Print Size: Board prints texture scale
Air Bubbles Scale: Air bubbles scale
Air Bubbles Amount: Air bubbles amount
Air Bubbles Mask: Covers parts of the bubbles to distribute them less evenly
Smooth Areas Size: Size of the smooth areas
Smooth Areas Cover: Covers parts of the smooth areas to distribute them less evenly
Smooth Areas Roughness: Roughness of the smooth areas

▼DAMAGE
Damage Scale: Damage texture scale
Damage Height: How deep the damage goes (displacement)
Damage Thickness: Thickness of the cracks
Damage Mask: Covers parts of the damaged areas to distribute them less evenly

▼OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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