Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

▼ WOOD MATERIAL
Color 1: Wood Color 1
Color 2: Wood Color 2
Roughness: Roughness
Roughness Range (contrast): Increase contrast in roughness

▼ CLEARCOAT
Coat Weight: Coat Weight
Coat Roughness: Coat Roughness
Coat Tint: Coat Tint

▼ WOOD TEXTURE
Texture Type (1 or 2): Switch between 2 types of texture
Axis (X,Y, Z = 1,2,3): Alings the direction of the wood grain to the selected axis.
Overall Scale: Overall wood texture scale
Random Center: Offsets the center of the texture randomly
Distortion: Adds distortion to the wood texture
Rings Scale: Scales wood texture across grain
Along grain Scale: Scales wood texture along grain
Ring Color Variation: Adds color variation per ring
Texture Contrast: Controls texture contrast

▼ KNOTS
Amount: Amount of knots
Deform: How much the knot deforms the wood texture
Knots Seed: Knots seed
Coloring: Knots coloring strength
Knots Stretching: Knots stretch along grain
Knots Scale: Overall knots scale
Bump: Knots bump

▼ OTHERS
Seed: Gives different results using the same parameters
Bump: Bump Multiplier

Users Gallery


Render by Sanctus

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