Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)
Parameters
▼ RUBBER
Color: Rubber Color
Color Variation: Adds variation in color
Roughness: Roughness
▼ TEXTURE
Scale: Texture Scale
Type: Alternates between “pores” and “cones” types of textured surface
Strength: Texture strength / bump
▼ SUBSURFACE
Weight: Subsurface weight
Color: Subsurface Color
Scale: Subsurface scale
▼ EDGES
Distance: Worn edge distance
Noise: Worn edge noise
▼ EDGES MASK
Noise Scale: Noise scale
Noise Detail: Noise detail
Irregular Factor: Irregularity factor
Blend: Blending factor
Intensity: Mask intensity
▼ DIRT
AO Dirt Distance: Ambient occlusion based dirt distance
AO Dirt Blend: Ambient occlusion based dirt blending
Only Local: If set to 1, the ambient occlusion used for the mask will not react to close objects, only it’s own geometry.
Settling Dirt: Normal based dirt intensity
Dirt Scale: Dirt texture scale
Dirt Color: Dirt Color
Dirt Strength: Dirt Strength
▼ GRIME
Color: Grime color
Roughness: Grime roughness
Factor: Grime factor
Scale: Grime texture scale
▼ SCRATCHES
Scale: Scratches texture scale
Blend: Scratches blending
▼ DAMAGE
Damage Color: Damaged color (worn edges/scratches)
Damage Roughness: Damaged parts roughness
▼ OTHERS
Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Scale: Overall scale
Bump: Bump multiplier
Seed: Gives different results using the same parameters
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
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