Creates a bevel with evenly distributed segments and adjusted ratio UVs
Default Blender bevel in curves have uneven segment distances and this also affects and stretches the UV Map, this is an alternative that solves those issues.
To use the generated UVMap you have to use the name you assign in the GN modifier on a Shader Editor Attribute Node. Even if you convert the curve to mesh (right click the object, convert, to mesh), the attribute will be kept and the material will still work.
Technical Parameters
Asset Type: Apply to Curve
Parameters
Curve Resolution (per unit): Amount of points per length unit
Profile Resolution: Amount of points in the profile
Radius: Curve radius
Material: Curve Material
UV Map Name: name of the attribute where the map is stored (use an attribute node in the shader editor with this name to use it
Adjusted Ratio UV Map Name: name of the attribute where the map is stored (use an attribute node in the shader editor with this name to use it
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