The addon will add a new panel in the Shader Editor called Sanctus. If you already have Sanctus Library installed, to save space it will add a new section “Procedural Mapping” inside the existing Sanctus panel.

In order to work correctly, the object needs to have Rest Position active. If it is not active, you can just click the button to activate it.

Then you can just click the ADD NODE button to append Sanctus Procedural Mapping node to the shader editor.

Now you can use this node as a replacement for existing materials using Generated or Object coordinates and also to start new procedural materials.
Use the parameters to adjust scale and mapping of all the affected nodes at the same time. (Location, Rotation and Scale)

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