Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

▼ PATTERN
Tile length: Tile length
Tile width: Tile width
Spacing: Tile spacing
Tilt Threshold: Tile affected by tilt probability
Tilt Factor: Tilt factor
Overall Scale: Overall Texture scale

▼ COLOR & ROUGHNESS
Color 1: Wood color 1
Color 2: Wood color 2
Color Variation: Color variation
Roughness: Roughness
Grime: Roughness grime

▼ KNOTS
Knots Scale: Knots texture scale
Knots Amount: Amount of knots
Knots Intensity: Knots visibility
Knots Aspect Ratio: knots aspect ratio

▼ OTHERS
Bump: Bump multiplier
Displacement: Displacement multiplier
Seed: Gives different results using the same parameters
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

User’s Gallery

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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