Select the target mesh object and click the “Apply to Mesh” button to add procedural condensation.
Sanctus Liquid Works use the object dimensions to estimate the initial scale of the droplets adapting to different scale scenes faster.

Parameters

Material: Material Used by the generator for the droplets
Overall Scale: Proportionally scales the entire generator (be aware that smaller scales will increase the amount of particles)
Seed: Gives different results using the same parameters
Max Particles (Failsafe): Particles will be hidden if this number is surpassed
Viewport Culling: Show a very reduced amount of particles in the viewport to increase performance. (render won’t be affected)
Realize Instances: if needed you can realize the instances by checking this box
Replace Mask: Replaces the default procedural mask for the Attribute mask
Attribute: Click the small spreadsheet icon at the end of the input field to switch to Attribute field, then select the Attribute (vertex group name) that you want to use as a mask
Blur Attribute: Blurs the attribute to create softer transitions
Big Drops Rate: Ratio of big drops over total drops
Remove Drops Back: Removes the back faces of the drops that are “inside” the target object (usually looks better)
Remove Overlapping: Removes most of the overlapping droplets
Top Limit: Top range of the condensation
Top Blend: Top limit blend
Bottom Limit: Bottom range of the condensation
Bottom Blend: Bottom limit blend

User’s Gallery

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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