Asset Type: Apply to Mesh
This generator was designed to work better with recipients, glasses or similar shapes
Select the target mesh object and click the “Apply to Mesh” button to add procedural sugar in the objects border.
Sanctus Liquid Works use the object dimensions to estimate the initial scale of the droplets adapting to different scale scenes faster.
Parameters
Overall Scale: Proportionally scales the entire generator (be aware that smaller scales will increase the amount of particles)
Distance: Distance from the glass border that will have sugar particles
Blend: blend of the sugar mask
Sugar Color: Sugar color
Material: Material used by the sugar particles
Replace Mask: Replaces the default procedural mask for the Attribute mask
Attribute: Click the small spreadsheet icon at the end of the input field to switch to Attribute field, then select the Attribute (vertex group name) that you want to use as a mask
Blur Attribute: Blurs the attribute to create softer transitions
Realize Instances: if needed you can realize the instances by checking this box
User’s Gallery
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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
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