Adds paint using a peeling mask
Parameters
▼ MASK
Paint Factor: Paint peeling progress
Cracks Distance: Cracks texture distance from peeled paint
Scale: Mask Texture Scale
▼ PAINT TEXTURE
Variation: Adds texture and color variation to the painted areas
Scale: Paint texture scale
Seed: Gives different results using the same parameters
Bump: Paint bump
▼ PAINT
Replace Color: replace the color in the affected areas
Color: Paint Color
Replace Metallic: replace metalness in the affected areas
Metallic: Paint Metallic
Replace Roughness: replace roughness in the affected areas
Roughness: Paint Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
▼ REPLACE MASK
mask input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
replace: 0= Original mask, 1= Replace the mask with the one plugged in the “Mask Input”
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