Select the target mesh object and click the “Apply to Mesh” button to add procedural bubbles inside the object.
Sanctus Liquid Works use the object dimensions to estimate the initial scale of the droplets adapting to different scale scenes faster.
Parameters
Overall Scale: Proportionally scales the entire generator (be aware that smaller scales will increase the amount of particles)
Seed: Gives different results using the same parameters
Material: Bubbles Material
Realize Instances: if needed you can realize the instances by checking this box
Bubbles Scale: Bubbles scale multiplier
Bubbles Density: Particles density
Small Large ratio: Ratio of big drops over total drops
Viewport Subdivisions: Bubbles viewport subdivisions
Render Subdivisions: Bubbles render subdivisions
User’s Gallery
Render by Sanctus
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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
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