Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)

Parameters

▼ WOOD MATERIAL
Color 1: Wood Color 1
Color 2: Wood Color 2
Variation: Variate color between rings
Roughness: Wood Roughness

▼ WOOD FINISH
Coat Weight: Coat weight
Coat Roughness: Coat roughness
Coat Tint: Coat tint

▼ WOOD TEXTURE
Grain Direction (1=X, 2=Y, 3=Z): Alings the direction of the wood grain to the selected axis.
Rings Scale: Scales the texture across grain (amount of rings)
Rings Definition: Rings texture definition
Along Grain Scale: Scales the texture along grain
Offset: Offsets wood texture in local object axis
Rotation: Rotates wood texture in local object axis
Overall Scale: Overall wood texture scale

▼ WOOD KNOTS
Knots Amount: Amount of knots
Knots Coloring: How strong is the knot color
Knots Color: Knot color
Roughness: Knots roughness
Knots Deform: How much does the knot deform the wood texture
Knots Stretch: Scales the knot in the wood grain direction
Knots Scale: Overall knots scale
Knots Seed Offset: Seed specific for knots
Knots Bump: Knots bump multiplier

▼ WORN EDGES
Worn Edges: Worn edges mask strength (0 to deactivate)
Irregular: Makes the worn edges texture more irregular
Distance: Worn edge distance (needs to be adjusted depending on your object dimensions)
Roughness: Worn edges roughness
Color Alteration: How much the color gets altered in the worn edges

▼ PAINT
Paint Cover: Paint peeling control (0 no paint 1 completely painted)
Paint Color 1: Paint color 1
Paint Color 2: Paint color 2
Paint Roughness: Paint roughness
Paint Variation: Paint grunge and variations
Noise Factor: Adds noise to the mask that peels the paint (at 0 the paint will peel completely based on the wood grain, adding some noise helps to get a more realistic look)
Noise Scale: The scale of the mask noise
Paint Bump: Paint bump multiplier

▼ DIRT
Dirty AO: Adds dirt in the occluded areas
Color1: Dirt Color 1
Color2: Dirt Color 2
Roughness: Dirt roughness
Distance: Dirt AO distance (needs to be adjusted depending on your object dimensions)
Blend: Dirt AO blend
Dust: Adds dust all over the material

▼ CRACKS
End Cracks Intensity: Adds cracks on the top and bottom ends of the object
Other Cracks Intensity: Adds cracks along the wood grain
Other Cracks Amount: Amount of “Other Cracks”
Cracks Darker: Controls how dark the cracks show

▼ OTHER
Normal Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Seed: Gives different results using the same parameters
Bump Multiplier: Overall bump multiplier

Users Gallery


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