Uses target mesh as a container and fills it with objects inside a collection.

Usage

Select the object that will be used as the container, then click the “Apply to Mesh” button in the addon’s panel.

Asset Type: Apply to Mesh

Parameters

Instance Collection: The collection that has the objects to fill the target object
Show Container: Shows the container wireframe for better visualization.
Seed: Gives different results using the same parameters
Realize Instances: Activate this Only before applying the modifier to convert instances to mesh. (It may take some processing time)

▼ POSITION
Density: Maximum Density
Min Distance: Minimum distance between instances (calculated based on the largest object in the collection)

▼ ROTATIONS
X: Random rotates instances in local X axis
Y: Random rotates instances in local Y axis
Z: Random rotates instances in local Z axis

User’s Gallery

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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Sanctus wrote: Feb 5, 2025

Hi David, that's because you didn't apply the scale transformation on the instanced object.
Consider joining Sanctus Library Discord for help, it's easier there.
Best,
Sanctus


David Perez wrote: Feb 5, 2025

Not sure what is the problem but when filling a cube like in the tutorial, it scales up the instance (a lot) so only two instances fit on the volume