Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
Vector (Only visible in the Shader Editor):
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
Scale: Overall Scale
▼ BACKGROUND
Select Pattern: (scrolls through 8 different color palettes
Pattern / Checkers: Switch from Pattern Colors to manual Checkers Colors
Color 1: Checker Color 1
Color 2: Checker Color 2
▼ BORDERS
Color: Border Color
Alpha: Border Alpha
Thickness: Border Thickness
▼ GRID
Color: Grid Color
Alpha: Grid Alpha
Thickness: Grid Thickness
Scale: Grid Scale
▼ ICONS
Alpha: Icons Alpha
Solid Color: Color (when using Solid Mode)
Solid / Pattern: Switch between Solid and Pattern mode
Select Pattern: Scrolls through 8 different color palettes
Icon Type: Switch between Cross and Arrow icons
Scale: Icon Scale
Cross Thickness: Cross Thickness (when using Cross icon)
Color / Contrast: Switch between Color or Contrast color icons (Contrast mode will automatically use Black or White depending on which contrasts more with the background)
User’s Gallery
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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
Post your comment on this topic.