This generator was designed to work with a closed volume mesh object, it will use the object origin to look for a face UP for the liquid surface and DOWN for the origin of the bubbles.
Select the target mesh object and click the “Apply to Mesh” button to add procedural sparkling simulation.
Sanctus Liquid Works use the object dimensions to estimate the initial scale of the droplets adapting to different scale scenes faster.

Parameters

Speed: Animation Speed
Noise: Animation Noise (adds turbulence to the movement)
Density: Particles density
Pop after frames: When bubbles reach the surface, how many frames it waits until it pops
Bubbles Scale: Bubbles scale
Offset Source: Moves the source of the bubbles (if it’s outside the volume it will not generate bubbles)
Overall Scale: Proportionally scales the entire generator (be aware that smaller scales will increase the amount of particles)
Seed: Gives different results using the same parameters
Realize Instances: if needed you can realize the instances by checking this box

User’s Gallery


Render by Sanctus

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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