Converts objects into tiles

Usage

Select the object to tile, then click the “Apply to Mesh” button in the addon¡s panel.

It won’t work on round/cylindrical objects. Keep faces flat to avoid breaking the calculations.
The generator will attempt to separate the object in islands by angle, connected faces with the same angle will be kept together. Once separated each island will be tiled.
To better match your object, you have the X and Y offset tiles parameters that will move the tiles.

Parameters

▼ TILES SIZE
Tile Width: Tiles width
Tile Length: Tiles length
Tile Height: Tiles height

▼ TILES SURFACE
Tile Color: Tiles color
Tile Variation: Tiles color and roughness variation
Tile Roughness: Tiles Roughness
Material: Material used in tiles (Tiles Surface Parameters will only work with the default material)

▼ GROUT
Grout Color: Grout Color
Tiles Separation: Space between tiles
Panels Separation: Separation between the different areas (like when the wall intersects with the floor or another wall)
Material: Material used in grout (Grout color parameter will only work with the default material)

▼ TILES PATTERN
Offset Rows: Offset every other row
X Offset Tiles: Offset all tiles in local X axis (Helps better match your surface dimensions)
Y Offset Tiles: Offset all tiles in local Y axis (Helps better match your surface dimensions)

User’s Gallery

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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