Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

Color 1: Thread Color 1
Color 2: Thread Color 2
Roughness: Roughness
Ambient Occlusion: Renders occluded parts darker
Translucent: Translucent control (this can’t be baked but you can optionally add it back after baking)

▼ THREADS
X Scale: Threads pattern scale on X axis
X Separation: Space between threads along X axis
Y Scale: Threads pattern scale on Y axis
Y Separation: Space between threads along Y axis
Thread Pattern: Single or double threads along Y axis
Scale: Overall pattern Scale
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

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Render by Sanctus

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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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