Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

▼ CONCRETE
Undamaged Color: Undamaged concrete color
Damaged Color: Damaged concrete color
Inside Color: Deep damage concrete color
Surface Damage: Amount of surface damage
Concrete Damage: Amount of deep damage
Damage Falloff: Damage texture falloff

▼ GRID
Grid Color: Metallic grid color
Grid Thickness: grid thickness
Grid Scale: grid scale
Grid Depth: grid depth position
Grid X: Add/Remove grid bars along X
Grid Y: Add/Remove grid bars along Y

▼ OTHERS
Seed: Gives different results using the same parameters
Overall Scale: Overall scale
Displacement: Displacement Multiplier
Bump: Bump Multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

User’s Gallery

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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