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Shader Tools (Bonus Content)
Assets » Shader Tools (Bonus Content)
Shader tools are not core assets of the Library but more like a bonus content category. It’s basically tools I create while making materials and generators that I end up uploading as tools for other creators. It’s probable that the majority of users will…
Rain Shader
Assets » Materials » Water » Rain Shader
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader Editor): TODO Weight:…
Tools
Assets » Geometry Nodes » Tools
3D labels Array on Curve Bevel Curve Circular Array Curve Deform Fill Volume Polygonal Array Stack in Volume Stack Tool Turntable Linear Turntable Sine Wireframe Wrap Object Wrap Collection Write on Surface
User’s Guide Video
Getting Started » User’s Guide Video
00:05 Introduction 00:29 Installation & Basic usage 03:11 Icons & Slow Viewport 04:52 Displacement 06:26 Baking Materials 08:56 Displacement on eevee 10:57 Shader Tools
Digital Desintegration
Assets » Materials » Effects » Digital Desintegration
Digital Disintegration Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Description By default the effect has 2 example materials A. A simple gray Diffuse…
Baking Other Materials (Not from the library)
Using Materials (Blender v4.0+) » How to Bake Materials » Baking Other Materials (Not from the library)
Even if you don’t have the Baking Sockets exposed in the Group Nodes, you can still bake basically any material. All you need to do is to bake the output of the last node before it connects to the Shader (in most cases Principled BSDF). *If you don’t see…
Caustics
Assets » Materials » Water » Caustics
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters ▼ PLUG SHADER Plug Your Shader: You can plug a shader/material here to have caustics over it. ▼…
Water
Assets » Materials » Water
Caustics Detailed Snow Ice Rain Shader Rainy Window Snow v2 Water Mass
Bevel Curve
Assets » Geometry Nodes » Tools » Bevel Curve
Creates a bevel with evenly distributed segments and adjusted ratio UVs Default Blender bevel in curves have uneven segment distances and this also affects and stretches the UV Map, this is an alternative that solves those issues. To use the generated UVMap you…
Changelog / Updates
Changelog / Updates
v3.3 – May 12, 2025 New Materials -Rustic Plaster – Buildings (6) -Gold Marble – Stones (4) -Quilted leather – Fabrics (6) -Quilted Fabric – Fabrics (6) -Herringbone Tiles – Tiles (4) -Mosaic Tiles – Tiles (8) -Carpet…
Baking Decals (Sanctus Library v3.0 and older)
Using The Decal Tool (Blender v4.0+) » Legacy » Baking Decals (Sanctus Library v3.0 and older)
After you applied and adjusted the decal parameters, if you want, you can bake them to a single texture. 1. Select the object that has the decals applied 2. Go to the shading tab and open the Sanctus Tab in the N panel 3. Switch from Material to Decal baking …
blender 4.1 and earlier
Other Sanctus Products » Sanctus Procedural Mapping » Installation » blender 4.1 and earlier
Once you download the addon zip file from the store where you purchased it 1. go to EDIT>PREFERENCES, then select the Add-ons tab, and then click the “Install” button 2. Navigate to the addon zip file, select it and click the “Install…
blender 4.2+
Other Sanctus Products » Sanctus Procedural Mapping » Installation » blender 4.2+
Once you download the addon zip file from the store where you purchased it 1. go to EDIT>PREFERENCES, then select the Add-ons tab, click in the right top corner arrow and then click “Install from disk” 2. Navigate to the addon zip file, select it and…
How to use
Other Sanctus Products » Sanctus Procedural Mapping » How to use
The addon will add a new panel in the Shader Editor called Sanctus. If you already have Sanctus Library installed, to save space it will add a new section “Procedural Mapping” inside the existing Sanctus panel. In order to work correctly, the object…
Weld Tool
Assets » Geometry Nodes » Others » Weld Tool
Usage 1- Click the Add Asset button 2- Go to Blender’s modifier tab and inside the geometry nodes modifier you will see a field to select the target object where you will be drawing your curves. 3- -Select the asset and enter edit mode, select all points…
Sky
Assets » Shader Tools (Bonus Content) » World Shaders » Sky
Technical Details Render Engines Compatibility: Cycles/EEVEE Description & Use This is a procedural HDRI to be used in the World Shader. 1. Go to the world shader 2. Add the group node and connect it to the World Output node Parameters ▼GENERAL Time: Time of…
Photo to Bill
Assets » Materials » Effects » Photo to Bill
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates bills crosshatch print, it comes with an example image…
Rainy Window
Assets » Materials » Water » Rainy Window
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader Editor): TODO Weight:…
How to bake materials (Sanctus Library v3.0 and older)
Using Materials (Blender v4.0+) » Legacy » How to bake materials (Sanctus Library v3.0 and older)
Sanctus Baking All the materials have baking outputs to facilitate this process with the exception of a few materials that can’t be baked When you select and right click a group node on the shader editor you will see a new option: “New maps from…
Cast Iron
Assets » Materials » Metals » Cast Iron
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: Color Roughness: Roughness Roughness…
Wire Reveal
Assets » Geometry Nodes » Effects » Wire Reveal
Usage Select an object, and click “Apply to Mesh”. The object material has a shader input where you can plug any material to use with the reveal wires effect. The effect works better on eevee with bloom or using glare with cycles in the compositor. To be…
Baking a Material
Using Materials (Blender v4.0+) » How to Bake Materials » Baking a Material
Watch the video explaining the new baking system Before you start baking The object has to be UV unwrapped with NO OVERLAPPING faces in order to be able to bake Cycles needs to be selected as your render engine Go to the Shader Editor and Open the Sanctus Library…
The UI
Using Materials (Blender v4.0+) » How to Bake Materials » The UI
The UI 1. Texture resolution 2a. Auto margin, uncheck to manually set it to a fixed pixel number 2b. Bake Decals: When checked, the decals assigned to the object will be baked combined with the object material. 2c. Override Textures: When checked, when you bake new…
Mixing 2 different materials
Using the Material Editor (Blender 4.0+ Cycles) » Mixing 2 different materials
There’s a special node in the Shader category called Material Mixer, it can be used to bake 2 procedural or PBR materials using a texture or procedural mask. At the moment the connections for this node have to be made manually. You can plug image texture nodes or…
Architectural Glass
Assets » Materials » Glass » Architectural Glass
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters ▼ GLASS Color: TODO Roughness: TODO IOR: TODO Light Through: TODO Shadow Contrast: TODO ▼ PATTERN (For…
Glitter PVC
Assets » Materials » Fabrics » Glitter PVC
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) *When baked, to get the same result as the procedural, set Coat Weight to 1 in the…
How to use the Material Editor
Using the Material Editor (Blender 4.0+ Cycles) » How to use the Material Editor
Introduction Each Module Group Node has Inputs and Outputs. On the inputs you can plug the Baking outputs of any bakeable procedural material from the library, a PBR material or you can use a base shader from the editor “shaders” category of assets.…
CRT Monitor
Assets » Materials » Effects » CRT Monitor
- Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No (An emission bake output will be added in the next update) Description The material comes with an image…
Marble Tiles
Assets » Materials » Tiles » Marble Tiles
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tile Size: Tiles Size Tilt: Increase random tiles tilt ▼ MARBLE Dark…
Terrazzo
Assets » Materials » Tiles » Terrazzo
Technical Details Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement) Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tiles / Poured: Switch…
Cloud it
Assets » Geometry Nodes » Effects » Cloud it
Cloud it Transforms the selected object into stylized clouds. The object mesh can be edited even after the effect is applied Usage -Select the object you want to transform, click the “Apply to Mesh” button on Sanctus Library…
Smart Metal v3
Assets » Materials » Metals Worn » Smart Metal v3
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Metal Color: TODO Color Variation: TODO Metal Roughness: TODO ▼…
Flagstone
Assets » Materials » Tiles » Flagstone
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Hue: Tiles Hue Saturation: Tiles Saturation Brightness: Tiles…
Gold Marble
Assets » Materials » Stones » Gold Marble
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters Marble 01 ▼ MARBLE Marble Color: Marble…
Baking Materials with multiple Slots
Using Materials (Blender v4.0+) » How to Bake Materials » Baking Materials with multiple Slots
Before you start baking The object has to be UV unwrapped with NO OVERLAPPING faces in order to be able to bake Cycles needs to be selected as your render engine Go to the Shader Editor and Open the Sanctus Library Tab from the N panel (From the Shader…
Ice Cube
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Ice Cube
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Color: Color Roughness: Roughness IOR: Index of refraction Shadow: Shadow Intensity Absorption Color:…
Halftonizer
Assets » Materials » Effects » Halftonizer
Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates CMYK halftone printing, it comes with an example image texture…
Water Mass
Assets » Materials » Water » Water Mass
Tutorial: Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: No Parameters ▼ WATER Color: Water Color Density: Water Density Water Bump:…
Cork
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Cork
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: Texture Scale Bevel Radius (Normal): The radius of…
Chocolate Pudding
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Chocolate Pudding
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Golf Sauce
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Golf Sauce
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Mayonnaise
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Mayonnaise
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Ketchup
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Ketchup
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Mustard
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Mustard
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Ranch
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Ranch
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Strawberry Pudding
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Strawberry Pudding
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Vanilla Pudding
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Vanilla Pudding
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Tomato Sauce
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Tomato Sauce
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Thermal Blanket
Assets » Materials » Fabrics » Thermal Blanket
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: Color Metallic: Metallic Roughness: Roughness Texture:…
Silver
Assets » Materials » Metals » Silver
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Marble Marquina Black
Assets » Materials » Stones » Marble Marquina Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Roughness: TODO Seed: TODO Scale: TODO Bump: TODO ▼ OTHERS Replace…
Bronze
Assets » Materials » Metals » Bronze
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Copper
Assets » Materials » Metals » Copper
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Gold
Assets » Materials » Metals » Gold
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Neoprene
Assets » Materials » Fabrics » Neoprene
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Neoprene Color ▼ SURFACE DETAIL Wet: Dry/Wet…
Steel
Assets » Materials » Metals » Steel
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Baking Decals
Using The Decal Tool (Blender v4.0+) » Baking Decals
A new baking system was implemented in Sanctus Library 3.1 with the main objective of automate the process of combining Decal and Material bakes and also to facilitate the instantiation of baked textures in the shader editor. After you applied and adjusted the decal…
Galvanized Metal
Assets » Materials » Metals » Galvanized Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Rail Metal
Assets » Materials » Metals » Rail Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Cocktail Umbrella
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Other Assets » Cocktail Umbrella
Click the add new button to add an instance of this asset to the scene. The Paper material has a few things to consider if you want to have more customization: If you leave the Color attribute node (1) connected, the color will be changed using the Geometry…
Bubble Wrap
Assets » Materials » Fabrics » Bubble Wrap
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: Yes Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BUBBLES Base Color: Color Roughness: Roughness Bubble Size: Bubble…
Car Paint
Assets » Materials » Car Paint » Car Paint
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO Metallic: TODO ▼…
Car Paint 2
Assets » Materials » Car Paint » Car Paint 2
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO ▼ PARTICLES Particles:…
Hammered Metal
Assets » Materials » Metals Worn » Hammered Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ PATINA Patina: TODO Patina Color:…
Rusty Metal
Assets » Materials » Metals Worn » Rusty Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Brightness: TODO Roughness: TODO Rust Progress: TODO ▼…
PU Leather (Polyurethane Leather)
Assets » Materials » Fabrics » PU Leather (Polyurethane Leather)
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Color Roughness: Roughness ▼ CELLS Cell Size:…
Generic Perforated
Assets » Materials » Fabrics » Generic Perforated
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Color Metallic: Metallic Roughness: Roughness ▼…
Stone Wall
Assets » Materials » Buildings » Stone Wall
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ STONES Color1: TODO Color2: TODO Roughness:…
Polka Dots
Assets » Materials » Buildings » Polka Dots
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Base Color: Color Metallic: Metallic Roughness:…
Surface
Assets » Materials » Buildings » Surface
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Min Roughness: TODO Max Roughness: TODO AO:…
Stones (generic)
Assets » Materials » Stones » Stones (generic)
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Brightness: TODO Roughness: TODO ▼ MOLD Mold:…
Expanded Polystyrene
Assets » Materials » Synthetics » Expanded Polystyrene
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO AO: TODO ▼ CELLS Cell Color Variation: TODO Cell…
TR4 Resin
Assets » Materials » Synthetics » TR4 Resin
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Hue: TODO Roughness: TODO ▼ BUBBLES Surface Bubbles: TODO ▼…
Iridescent
Assets » Materials » Others » Iridescent
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Metallic: TODO Roughness: TODO ▼…
Nacre
Assets » Materials » Others » Nacre
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint: TODO Metallic: TODO Roughness: TODO Saturation:…
Granite Black
Assets » Materials » Stones » Granite Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…
Granite Pink
Assets » Materials » Stones » Granite Pink
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…
Marble Calacatta
Assets » Materials » Stones » Marble Calacatta
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO ▼ SUBSURFACE Subsurface: TODO Subsurface Radius:…
Marble Guatemala Green
Assets » Materials » Stones » Marble Guatemala Green
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ ROUGHNESS Roughness: TODO ▼…
Marble Travertine
Assets » Materials » Stones » Marble Travertine
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Tint Factor: TODO Roughness: TODO ▼ OTHERS Scale:…
Fur / Hair
Assets » Materials » Experimental » Fur / Hair
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ HAIR Color: TODO Brightness: TODO Roughness: TODO ▼ SHAPE Ondulation…
Anodized Aluminium
Assets » Materials » Metals » Anodized Aluminium
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Metal Color Duochromatic: Makes the material duo…
Chain Mail
Assets » Materials » Metals » Chain Mail
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Metallic: TODO Roughness: TODO ▼ PATTERN Scale:…
Sequin Fabric
Assets » Materials » Fabrics » Sequin Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color Ambient Occlusion: Adds shadows in between pieces Roughness:…
Coated Glitter
Assets » Materials » Synthetics » Coated Glitter
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color 1 Color 2: Color 2 Metallic: Metallic Roughness:…
Anisotropic Brushed Metal
Assets » Materials » Metals » Anisotropic Brushed Metal
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (Anisotropic effect needs to be set in the principled shader after baking) How to bake materials Parameters ▼…
Machined Metal
Assets » Materials » Metals » Machined Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Cork
Assets » Materials » Others » Cork
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: Texture Scale Bevel Radius (Normal): The radius of…
Caramel Pudding
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Caramel Pudding
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Coke
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Coke
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: TODO Bevel Radius (Normal): TODO Roughness: TODO ▼…
Car Metallic Paint
Assets » Materials » Car Paint » Car Metallic Paint
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color when there is a steep angle between the line of sight and the…
Basic Worn Metal
Assets » Materials » Metals Worn » Basic Worn Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Metal Color Metallic: Metalness Roughness: Roughness Roughness…
Generic Fabric
Assets » Materials » Fabrics » Generic Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Fabric Color 1: Fabric Color 1 Fabric Color 2: Fabric Color 2 Color…
Chrome
Assets » Materials » Metals » Chrome
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: Color Roughness:…
Ceramic
Assets » Materials » Synthetics » Ceramic
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color 1: Color 1 Color 2: Color 2 Roughness:…
Sci-Fi Fabric
Assets » Materials » Fabrics » Sci-Fi Fabric
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: Color 1 Color2: Color 2 Color3:…
Jean
Assets » Materials » Fabrics » Jean
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: Color 1 Color2: Color 2 Roughness: Roughness ▼ FABRIC…
Superhero
Assets » Materials » Fabrics » Superhero
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: Color 1 Color2: Color 2 Roughness: Roughness Metallic:…
Photo to Paint
Assets » Materials » Effects » Photo to Paint
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates a painting, it comes with an example image texture that…