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Rain Shader
Assets » Materials » Water » Rain Shader
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader Editor): TODO Weight:…
Tools
Assets » Geometry Nodes » Tools
3D labels Array on Curve Polygonal Array Circular Array Turntable Linear Turntable Sine Wireframe
User’s Guide Video
Getting Started » User’s Guide Video
00:05 Introduction 00:29 Installation & Basic usage 03:11 Icons & Slow Viewport 04:52 Displacement 06:26 Baking Materials 08:56 Displacement on eevee 10:57 Shader Tools
Digital Desintegration
Assets » Materials » Effects » Digital Desintegration
Digital Disintegration Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Description By default the effect has 2 example materials A. A simple gray Diffuse…
Changelog / Updates
Changelog / Updates
v3.0 – May 14, 2024 Materials New: Embroidery – Fabrics (1) Neoprene – Fabrics (4) Pavonazzetto Marble – Stones (4) Generic Marble – Stones (4) Car Metallic Paint – Synthetics (4) Marble Tiles – Buildings (4)…
Caustics
Assets » Materials » Water » Caustics
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters ▼ PLUG SHADER Plug Your Shader: TODO ▼ ANIMATE Animate: TODO ▼ CAUSTICS Color: TODO Scale:…
Baking Decals
Using The Decal Tool (Blender v4.0+) » Baking Decals
After you applied and adjusted the decal parameters, if you want, you can bake them to a single texture. 1. Select the object that has the decals applied 2. Go to the shading tab and open the Sanctus Tab in the N panel 3. Switch from Material to Decal baking …
Weld Tool
Assets » Geometry Nodes » Others » Weld Tool
Usage 1- Click the Add Asset button 2- Go to Blender’s modifier tab and inside the geometry nodes modifier you will see a field to select the target object where you will be drawing your curves. 3- -Select the asset and enter edit mode, select all points…
Sky
Assets » Shader Tools » World Shaders » Sky
Technical Details Render Engines Compatibility: Cycles/EEVEE Description & Use This is a procedural HDRI to be used in the World Shader. 1. Go to the world shader 2. Add the group node and connect it to the World Output node Parameters ▼GENERAL Time: Time of…
Photo to Bill
Assets » Materials » Effects » Photo to Bill
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates bills crosshatch print, it comes with an example image…
Rainy Window
Assets » Materials » Water » Rainy Window
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader Editor): TODO Weight:…
How to Bake Materials
Using Materials (Blender v4.0+) » How to Bake Materials
Sanctus Baking All the materials have baking outputs to facilitate this process with the exception of a few materials that can’t be baked When you select and right click a group node on the shader editor you will see a new option: “New maps from…
Wire Reveal
Assets » Geometry Nodes » Effects » Wire Reveal
Usage Select an object, and click “Apply to Mesh”. The object material has a shader input where you can plug any material to use with the reveal wires effect. The effect works better on eevee with bloom or using glare with cycles in the compositor. To be…
Add Normal Maps to the materials
Using Materials (Blender v4.0+) » Add Normal Maps to the materials
Some materials have a special “Add Normal” socket visible in the Shader Editor where you can plug a custom normal map directly and combine it with the material normals: You can also use this socket if you have a low poly object with a high poly normal…
Architectural Glass
Assets » Materials » Glass » Architectural Glass
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters ▼ GLASS Color: TODO Roughness: TODO IOR: TODO Light Through: TODO Shadow Contrast: TODO ▼ PATTERN (For…
Glitter PVC
Assets » Materials » Fabrics » Glitter PVC
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) *When baked, to get the same result as the procedural, set Coat Weight to 1 in the…
CRT Monitor
Assets » Materials » Effects » CRT Monitor
- Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No (An emission bake output will be added in the next update) Description The material comes with an image…
Terrazzo
Assets » Materials » Buildings » Terrazzo
Technical Details Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement) Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tiles / Poured: Switch…
Marble Tiles
Assets » Materials » Buildings » Marble Tiles
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tile Size: Tiles Size Tilt: Increase random tiles tilt ▼ MARBLE Dark…
Cloud it
Assets » Geometry Nodes » Effects » Cloud it
Cloud it Transforms the selected object into stylized clouds. The object mesh can be edited even after the effect is applied Usage -Select the object you want to transform, click the “Apply to Mesh” button on Sanctus Library…
Flagstone
Assets » Materials » Buildings » Flagstone
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Hue: Tiles Hue Saturation: Tiles Saturation Brightness: Tiles…
Smart Metal v3
Assets » Materials » Metals » Smart Metal v3
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Metal Color: TODO Color Variation: TODO Metal Roughness: TODO ▼…
Halftonizer
Assets » Materials » Effects » Halftonizer
Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates CMYK halftone printing, it comes with an example image texture…
Silver
Assets » Materials » Metals » Silver
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Marble Marquina Black
Assets » Materials » Stones » Marble Marquina Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Roughness: TODO Seed: TODO Scale: TODO Bump: TODO ▼ OTHERS Replace…
Thermal Blanket
Assets » Materials » Fabrics » Thermal Blanket
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: TODO Metallic: TODO Roughness: TODO Texture: TODO Scale:…
Bronze
Assets » Materials » Metals » Bronze
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Copper
Assets » Materials » Metals » Copper
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Gold
Assets » Materials » Metals » Gold
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Neoprene
Assets » Materials » Fabrics » Neoprene
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Neoprene Color ▼ SURFACE DETAIL Wet: Dry/Wet…
Steel
Assets » Materials » Metals » Steel
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Galvanized Metal
Assets » Materials » Metals » Galvanized Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Rail Metal
Assets » Materials » Metals » Rail Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Stone Wall
Assets » Materials » Buildings » Stone Wall
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ STONES Color1: TODO Color2: TODO Roughness:…
Polka Dots
Assets » Materials » Buildings » Polka Dots
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Base Color: Color Metallic: Metallic Roughness:…
Surface
Assets » Materials » Buildings » Surface
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Min Roughness: TODO Max Roughness: TODO AO:…
Stones (generic)
Assets » Materials » Stones » Stones (generic)
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Brightness: TODO Roughness: TODO ▼ MOLD Mold:…
Car Paint 2
Assets » Materials » Synthetics » Car Paint 2
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO ▼ PARTICLES Particles:…
Expanded Polystyrene
Assets » Materials » Synthetics » Expanded Polystyrene
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO AO: TODO ▼ CELLS Cell Color Variation: TODO Cell…
TR4 Resin
Assets » Materials » Synthetics » TR4 Resin
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Hue: TODO Roughness: TODO ▼ BUBBLES Surface Bubbles: TODO ▼…
Rusty Metal
Assets » Materials » Metals » Rusty Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Brightness: TODO Roughness: TODO Rust Progress: TODO ▼…
Iridescent
Assets » Materials » Others » Iridescent
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Metallic: TODO Roughness: TODO ▼…
Nacre
Assets » Materials » Others » Nacre
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint: TODO Metallic: TODO Roughness: TODO Saturation:…
Granite Black
Assets » Materials » Stones » Granite Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…
Granite Pink
Assets » Materials » Stones » Granite Pink
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…
Marble Calacatta
Assets » Materials » Stones » Marble Calacatta
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO ▼ SUBSURFACE Subsurface: TODO Subsurface Radius:…
Marble Guatemala Green
Assets » Materials » Stones » Marble Guatemala Green
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ ROUGHNESS Roughness: TODO ▼…
Marble Travertine
Assets » Materials » Stones » Marble Travertine
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Tint Factor: TODO Roughness: TODO ▼ OTHERS Scale:…
Fur / Hair
Assets » Materials » Experimental » Fur / Hair
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ HAIR Color: TODO Brightness: TODO Roughness: TODO ▼ SHAPE Ondulation…
Anodized Aluminium
Assets » Materials » Metals » Anodized Aluminium
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Metal Color Duochromatic: Makes the material duo…
Chain Mail
Assets » Materials » Metals » Chain Mail
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Metallic: TODO Roughness: TODO ▼ PATTERN Scale:…
Hammered Metal
Assets » Materials » Metals » Hammered Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ PATINA Patina: TODO Patina Color:…
Sequin Fabric
Assets » Materials » Fabrics » Sequin Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color Ambient Occlusion: Adds shadows in between pieces Roughness:…
Coated Glitter
Assets » Materials » Synthetics » Coated Glitter
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color 1 Color 2: Color 2 Metallic: Metallic Roughness:…
Machined Metal
Assets » Materials » Metals » Machined Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Car Metallic Paint
Assets » Materials » Synthetics » Car Metallic Paint
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color when there is a steep angle between the line of sight and the…
Anisotropic Brushed Metal
Assets » Materials » Metals » Anisotropic Brushed Metal
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (Anisotropic effect needs to be set in the principled shader after baking) How to bake materials Parameters ▼…
Photo to Paint
Assets » Materials » Effects » Photo to Paint
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates a painting, it comes with an example image texture that…
Car Paint
Assets » Materials » Synthetics » Car Paint
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO Metallic: TODO ▼…
Polyethylene
Assets » Materials » Synthetics » Polyethylene
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Plastic Color: TODO Plastic Roughness: TODO ▼ SURFACE DETAILS Grimes:…
Rubber
Assets » Materials » Synthetics » Rubber
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Variation: TODO ▼ SURFACE DETAILS Grime: TODO Grain:…
Camo
Assets » Materials » Others » Camo
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Color1: TODO Color2: TODO ▼…
Cork
Assets » Materials » Others » Cork
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: TODO Bevel Radius (Normal): TODO Roughness: TODO ▼…
Foam
Assets » Materials » Others » Foam
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Foam Tint: TODO Bubbles Tint: TODO Density:…
Glossy Paint
Assets » Materials » Others » Glossy Paint
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Roughness: TODO Fresnel Color: TODO Blend Distance:…
Camo Tiger
Assets » Materials » Others » Camo Tiger
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color2: TODO Color1: TODO Metallic: TODO Roughness: TODO ▼…
Camo Pixel
Assets » Materials » Others » Camo Pixel
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Color: TODO Color: TODO Color: TODO ▼…
Marble Carrara
Assets » Materials » Stones » Marble Carrara
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Color Variation: TODO ▼ SUBSURFACE Subsurface:…
Bubble Wrap
Assets » Materials » Fabrics » Bubble Wrap
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: Yes Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BUBBLES Base Color: TODO Roughness: TODO Bubble Size: TODO Bubble…
Generic Fabric
Assets » Materials » Fabrics » Generic Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Fabric Color 1: TODO Fabric Color 2: TODO Color Variation:…
Generic Perforated
Assets » Materials » Fabrics » Generic Perforated
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: TODO Metallic: TODO Roughness: TODO ▼…
Velvet
Assets » Materials » Fabrics » Velvet
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (the color and roughness can be baked but the way it behaves depending on the camera view point will not work when…
Metallic Mesh
Assets » Materials » Metals » Metallic Mesh
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO Roughness: TODO ▼ PATTERN Lenght:…
Cycles Snow
Assets » Materials » Stylized » Cycles Snow
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Color Roughness: Roughness ▼ SUBSURFACE Subsurface Weight:…
Eevee Snow
Assets » Materials » Stylized » Eevee Snow
Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Color Roughness: Roughness ▼ SUBSURFACE Subsurface Weight:…
Plastic
Assets » Materials » Synthetics » Plastic
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ SURFACE DETAILS scratches ammount:…
Polyethylene Foam
Assets » Materials » Synthetics » Polyethylene Foam
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Color: Foam Color Roughness: Foam Roughness Subsurface Color: Subsurface Color Subsurface Scale: Subsurface…
Ice
Assets » Materials » Water » Ice
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: No h3. Parameters ▼ BASIC Color1: TODO Color2: TODO Roughness: TODO ▼ -DETAILS Solid Center (Not for flat…
Star Diamond Tiles
Assets » Materials » Buildings » Star Diamond Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Star tiles color Color 2: Background tiles…
Concrete Plates
Assets » Materials » Buildings » Concrete Plates
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Color variation: Introduces variation to…
Opus Roman Tiles
Assets » Materials » Buildings » Opus Roman Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Main tiles color Color Variation: Makes each tile a…
Roof Tiles
Assets » Materials » Buildings » Roof Tiles
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tiles Tint: Tile Width: Tile Width Tile…
Generic Wood
Assets » Materials » Wood » Generic Wood
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Light Color: TODO Dark Color: TODO Roughness: TODO ▼ KNOTS Knots:…
Cardboard
Assets » Materials » Others » Cardboard
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…
Sandpaper
Assets » Materials » Others » Sandpaper
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO ▼ SURFACE DETAIL Detail Str: TODO ▼…
Alien Skin
Assets » Materials » Experimental » Alien Skin
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SKIN Skin Color: TODO Roughness: TODO ▼ SKIN DETAILS Moles/Freckles…
Lava
Assets » Materials » Experimental » Lava
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…
Planet
Assets » Materials » Experimental » Planet
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…
Skin
Assets » Materials » Experimental » Skin
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SKIN Skin Color: TODO Roughness: TODO ▼ SKIN DETAILS Moles/Freckles Color:…
Jean
Assets » Materials » Fabrics » Jean
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Roughness: TODO ▼ FABRIC…
Kitchen Towel
Assets » Materials » Fabrics » Kitchen Towel
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Color Variation: TODO Color Variation 2:…
Sci-Fi Fabric
Assets » Materials » Fabrics » Sci-Fi Fabric
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Color3:…
Superhero
Assets » Materials » Fabrics » Superhero
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Roughness: TODO Metallic: TODO AO:…
Hamburger Meat
Assets » Materials » Food » Hamburger Meat
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…
Meat Balls
Assets » Materials » Food » Meat Balls
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…
Carbon Fiber
Assets » Materials » Synthetics » Carbon Fiber
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO Metallic: TODO ▼ PATTERN Angle:…
Modeling Clay
Assets » Materials » Synthetics » Modeling Clay
- Technical Details Render Engines Compatibility: eevee/cycles (cycles recommended) Requires Displacement: Recommended Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes How to bake materials Parameters ▼BASIC Base Color: Color Roughness:…