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Shader Tools

Assets » Shader Tools

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Rain Shader

Assets » Materials » Water » Rain Shader

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader Editor): TODO Weight:…

Tools

Assets » Geometry Nodes » Tools

3D labels Array on Curve Polygonal Array Circular Array Turntable Linear Turntable Sine Wireframe

Assets

Assets

Materials Geometry Nodes Compositor Decals Shader Tools

User’s Guide Video

Getting Started » User’s Guide Video

00:05 Introduction 00:29 Installation & Basic usage 03:11 Icons & Slow Viewport 04:52 Displacement 06:26 Baking Materials 08:56 Displacement on eevee 10:57 Shader Tools

Digital Desintegration

Assets » Materials » Effects » Digital Desintegration

Digital Disintegration Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Description By default the effect has 2 example materials A. A simple gray Diffuse…

Changelog / Updates

Changelog / Updates

v3.0 – May 14, 2024 Materials New: Embroidery – Fabrics (1) Neoprene – Fabrics (4) Pavonazzetto Marble – Stones (4) Generic Marble – Stones (4) Car Metallic Paint – Synthetics (4) Marble Tiles – Buildings (4)…

Water

Assets » Materials » Water

Caustics Detailed Snow Ice Rain Shader Rainy Window Snow v2

Caustics

Assets » Materials » Water » Caustics

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters ▼ PLUG SHADER Plug Your Shader: TODO ▼ ANIMATE Animate: TODO ▼ CAUSTICS Color: TODO Scale:…

Baking Decals

Using The Decal Tool (Blender v4.0+) » Baking Decals

After you applied and adjusted the decal parameters, if you want, you can bake them to a single texture. 1. Select the object that has the decals applied 2. Go to the shading tab and open the Sanctus Tab in the N panel 3. Switch from Material to Decal baking …

Weld Tool

Assets » Geometry Nodes » Others » Weld Tool

Usage 1- Click the Add Asset button 2- Go to Blender’s modifier tab and inside the geometry nodes modifier you will see a field to select the target object where you will be drawing your curves. 3- -Select the asset and enter edit mode, select all points…

Sky

Assets » Shader Tools » World Shaders » Sky

Technical Details Render Engines Compatibility: Cycles/EEVEE Description & Use This is a procedural HDRI to be used in the World Shader. 1. Go to the world shader 2. Add the group node and connect it to the World Output node Parameters ▼GENERAL Time: Time of…

Photo to Bill

Assets » Materials » Effects » Photo to Bill

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates bills crosshatch print, it comes with an example image…

Rainy Window

Assets » Materials » Water » Rainy Window

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader Editor): TODO Weight:…

How to Bake Materials

Using Materials (Blender v4.0+) » How to Bake Materials

Sanctus Baking All the materials have baking outputs to facilitate this process with the exception of a few materials that can’t be baked When you select and right click a group node on the shader editor you will see a new option: “New maps from…

Wire Reveal

Assets » Geometry Nodes » Effects » Wire Reveal

Usage Select an object, and click “Apply to Mesh”. The object material has a shader input where you can plug any material to use with the reveal wires effect. The effect works better on eevee with bloom or using glare with cycles in the compositor. To be…

Add Normal Maps to the materials

Using Materials (Blender v4.0+) » Add Normal Maps to the materials

Some materials have a special “Add Normal” socket visible in the Shader Editor where you can plug a custom normal map directly and combine it with the material normals: You can also use this socket if you have a low poly object with a high poly normal…

Architectural Glass

Assets » Materials » Glass » Architectural Glass

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters ▼ GLASS Color: TODO Roughness: TODO IOR: TODO Light Through: TODO Shadow Contrast: TODO ▼ PATTERN (For…

Glitter PVC

Assets » Materials » Fabrics » Glitter PVC

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) *When baked, to get the same result as the procedural, set Coat Weight to 1 in the…

CRT Monitor

Assets » Materials » Effects » CRT Monitor

- Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No (An emission bake output will be added in the next update) Description The material comes with an image…

Terrazzo

Assets » Materials » Buildings » Terrazzo

Technical Details Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement) Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tiles / Poured: Switch…

Marble Tiles

Assets » Materials » Buildings » Marble Tiles

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tile Size: Tiles Size Tilt: Increase random tiles tilt ▼ MARBLE Dark…

Cloud it

Assets » Geometry Nodes » Effects » Cloud it

Cloud it Transforms the selected object into stylized clouds. The object mesh can be edited even after the effect is applied Usage -Select the object you want to transform, click the “Apply to Mesh” button on Sanctus Library…

Flagstone

Assets » Materials » Buildings » Flagstone

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Hue: Tiles Hue Saturation: Tiles Saturation Brightness: Tiles…

Smart Metal v3

Assets » Materials » Metals » Smart Metal v3

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Metal Color: TODO Color Variation: TODO Metal Roughness: TODO ▼…

Halftonizer

Assets » Materials » Effects » Halftonizer

Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates CMYK halftone printing, it comes with an example image texture…

Silver

Assets » Materials » Metals » Silver

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Marble Marquina Black

Assets » Materials » Stones » Marble Marquina Black

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Roughness: TODO Seed: TODO Scale: TODO Bump: TODO ▼ OTHERS Replace…

Thermal Blanket

Assets » Materials » Fabrics » Thermal Blanket

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: TODO Metallic: TODO Roughness: TODO Texture: TODO Scale:…

Bronze

Assets » Materials » Metals » Bronze

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Copper

Assets » Materials » Metals » Copper

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Gold

Assets » Materials » Metals » Gold

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Neoprene

Assets » Materials » Fabrics » Neoprene

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Neoprene Color ▼ SURFACE DETAIL Wet: Dry/Wet…

Steel

Assets » Materials » Metals » Steel

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Galvanized Metal

Assets » Materials » Metals » Galvanized Metal

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…

Rail Metal

Assets » Materials » Metals » Rail Metal

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…

Stone Wall

Assets » Materials » Buildings » Stone Wall

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ STONES Color1: TODO Color2: TODO Roughness:…

Polka Dots

Assets » Materials » Buildings » Polka Dots

Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Base Color: Color Metallic: Metallic Roughness:…

Surface

Assets » Materials » Buildings » Surface

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Min Roughness: TODO Max Roughness: TODO AO:…

Stones (generic)

Assets » Materials » Stones » Stones (generic)

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Brightness: TODO Roughness: TODO ▼ MOLD Mold:…

Car Paint 2

Assets » Materials » Synthetics » Car Paint 2

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO ▼ PARTICLES Particles:…

Expanded Polystyrene

Assets » Materials » Synthetics » Expanded Polystyrene

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO AO: TODO ▼ CELLS Cell Color Variation: TODO Cell…

TR4 Resin

Assets » Materials » Synthetics » TR4 Resin

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Hue: TODO Roughness: TODO ▼ BUBBLES Surface Bubbles: TODO ▼…

Rusty Metal

Assets » Materials » Metals » Rusty Metal

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Brightness: TODO Roughness: TODO Rust Progress: TODO ▼…

Iridescent

Assets » Materials » Others » Iridescent

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Metallic: TODO Roughness: TODO ▼…

Nacre

Assets » Materials » Others » Nacre

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint: TODO Metallic: TODO Roughness: TODO Saturation:…

Granite Black

Assets » Materials » Stones » Granite Black

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…

Granite Pink

Assets » Materials » Stones » Granite Pink

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…

Marble Calacatta

Assets » Materials » Stones » Marble Calacatta

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO ▼ SUBSURFACE Subsurface: TODO Subsurface Radius:…

Marble Guatemala Green

Assets » Materials » Stones » Marble Guatemala Green

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ ROUGHNESS Roughness: TODO ▼…

Marble Travertine

Assets » Materials » Stones » Marble Travertine

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Tint Factor: TODO Roughness: TODO ▼ OTHERS Scale:…

Fur / Hair

Assets » Materials » Experimental » Fur / Hair

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ HAIR Color: TODO Brightness: TODO Roughness: TODO ▼ SHAPE Ondulation…

Anodized Aluminium

Assets » Materials » Metals » Anodized Aluminium

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Metal Color Duochromatic: Makes the material duo…

Chain Mail

Assets » Materials » Metals » Chain Mail

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Metallic: TODO Roughness: TODO ▼ PATTERN Scale:…

Hammered Metal

Assets » Materials » Metals » Hammered Metal

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ PATINA Patina: TODO Patina Color:…

Sequin Fabric

Assets » Materials » Fabrics » Sequin Fabric

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color Ambient Occlusion: Adds shadows in between pieces Roughness:…

Coated Glitter

Assets » Materials » Synthetics » Coated Glitter

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color 1 Color 2: Color 2 Metallic: Metallic Roughness:…

Machined Metal

Assets » Materials » Metals » Machined Metal

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…

Car Metallic Paint

Assets » Materials » Synthetics » Car Metallic Paint

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color when there is a steep angle between the line of sight and the…

Anisotropic Brushed Metal

Assets » Materials » Metals » Anisotropic Brushed Metal

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (Anisotropic effect needs to be set in the principled shader after baking) How to bake materials Parameters ▼…

Photo to Paint

Assets » Materials » Effects » Photo to Paint

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates a painting, it comes with an example image texture that…

Car Paint

Assets » Materials » Synthetics » Car Paint

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO Metallic: TODO ▼…

Polyethylene

Assets » Materials » Synthetics » Polyethylene

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Plastic Color: TODO Plastic Roughness: TODO ▼ SURFACE DETAILS Grimes:…

Rubber

Assets » Materials » Synthetics » Rubber

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Variation: TODO ▼ SURFACE DETAILS Grime: TODO Grain:…

Camo

Assets » Materials » Others » Camo

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Color1: TODO Color2: TODO ▼…

Cork

Assets » Materials » Others » Cork

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: TODO Bevel Radius (Normal): TODO Roughness: TODO ▼…

Foam

Assets » Materials » Others » Foam

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Foam Tint: TODO Bubbles Tint: TODO Density:…

Glossy Paint

Assets » Materials » Others » Glossy Paint

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Roughness: TODO Fresnel Color: TODO Blend Distance:…

Camo Tiger

Assets » Materials » Others » Camo Tiger

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color2: TODO Color1: TODO Metallic: TODO Roughness: TODO ▼…

Camo Pixel

Assets » Materials » Others » Camo Pixel

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Color: TODO Color: TODO Color: TODO ▼…

Marble Carrara

Assets » Materials » Stones » Marble Carrara

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Color Variation: TODO ▼ SUBSURFACE Subsurface:…

Bubble Wrap

Assets » Materials » Fabrics » Bubble Wrap

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: Yes Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BUBBLES Base Color: TODO Roughness: TODO Bubble Size: TODO Bubble…

Generic Fabric

Assets » Materials » Fabrics » Generic Fabric

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Fabric Color 1: TODO Fabric Color 2: TODO Color Variation:…

Generic Perforated

Assets » Materials » Fabrics » Generic Perforated

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: TODO Metallic: TODO Roughness: TODO ▼…

Velvet

Assets » Materials » Fabrics » Velvet

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (the color and roughness can be baked but the way it behaves depending on the camera view point will not work when…

Metallic Mesh

Assets » Materials » Metals » Metallic Mesh

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO Roughness: TODO ▼ PATTERN Lenght:…

Cycles Snow

Assets » Materials » Stylized » Cycles Snow

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Color Roughness: Roughness ▼ SUBSURFACE Subsurface Weight:…

Eevee Snow

Assets » Materials » Stylized » Eevee Snow

Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Color Roughness: Roughness ▼ SUBSURFACE Subsurface Weight:…

Plastic

Assets » Materials » Synthetics » Plastic

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ SURFACE DETAILS scratches ammount:…

Polyethylene Foam

Assets » Materials » Synthetics » Polyethylene Foam

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Color: Foam Color Roughness: Foam Roughness Subsurface Color: Subsurface Color Subsurface Scale: Subsurface…

Ice

Assets » Materials » Water » Ice

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: No h3. Parameters ▼ BASIC Color1: TODO Color2: TODO Roughness: TODO ▼ -DETAILS Solid Center (Not for flat…

Star Diamond Tiles

Assets » Materials » Buildings » Star Diamond Tiles

Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Star tiles color Color 2: Background tiles…

Concrete Plates

Assets » Materials » Buildings » Concrete Plates

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Color variation: Introduces variation to…

Opus Roman Tiles

Assets » Materials » Buildings » Opus Roman Tiles

Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Main tiles color Color Variation: Makes each tile a…

Roof Tiles

Assets » Materials » Buildings » Roof Tiles

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tiles Tint: Tile Width: Tile Width Tile…

Generic Wood

Assets » Materials » Wood » Generic Wood

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Light Color: TODO Dark Color: TODO Roughness: TODO ▼ KNOTS Knots:…

Cardboard

Assets » Materials » Others » Cardboard

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…

Sandpaper

Assets » Materials » Others » Sandpaper

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO ▼ SURFACE DETAIL Detail Str: TODO ▼…

Alien Skin

Assets » Materials » Experimental » Alien Skin

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SKIN Skin Color: TODO Roughness: TODO ▼ SKIN DETAILS Moles/Freckles…

Lava

Assets » Materials » Experimental » Lava

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…

Planet

Assets » Materials » Experimental » Planet

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…

Skin

Assets » Materials » Experimental » Skin

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SKIN Skin Color: TODO Roughness: TODO ▼ SKIN DETAILS Moles/Freckles Color:…

Jean

Assets » Materials » Fabrics » Jean

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Roughness: TODO ▼ FABRIC…

Kitchen Towel

Assets » Materials » Fabrics » Kitchen Towel

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Color Variation: TODO Color Variation 2:…

Sci-Fi Fabric

Assets » Materials » Fabrics » Sci-Fi Fabric

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Color3:…

Superhero

Assets » Materials » Fabrics » Superhero

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Roughness: TODO Metallic: TODO AO:…

Hamburger Meat

Assets » Materials » Food » Hamburger Meat

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…

Meat Balls

Assets » Materials » Food » Meat Balls

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…

Carbon Fiber

Assets » Materials » Synthetics » Carbon Fiber

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO Metallic: TODO ▼ PATTERN Angle:…

Modeling Clay

Assets » Materials » Synthetics » Modeling Clay

- Technical Details Render Engines Compatibility: eevee/cycles (cycles recommended) Requires Displacement: Recommended Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes How to bake materials Parameters ▼BASIC Base Color: Color Roughness:…